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spells and skills

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Viperzfury
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spells and skills Empty spells and skills

Post by AiKirika Tue Aug 25, 2009 11:17 pm

every class will be able to use magic in some ways...
some use spells
some use skills ( i dont mean skills like strength, intel, speed, etc), skills are like special moves...
some use both

elements is another questions...
of course not every skill/spell will have an element...
but.... actually... everyone will be able to use every element they want
but they need to be reasonable...

also... there are the 4 basic elements: fire, water, earth and wind
advanced elements like: poison, lightning, ice, etc
special elements: light and darkness
i think we better call them attributes... ö-Ö or not?

depending on what class... you will need to choose one (basic) attribute, then through out the game... get a secondary one... (< advanced? >)and eventually a 3rd one
of course need to be reasonable... you cant choose opposing elements

mages are another part...
apprentices will be able to use 1 basic
then depending on what way they choose...
dark mages >> 2nd rank: dark attribute > 3rd rank: second basic(or advanced... dont know yet) > 4th rank: advanced attribute
but they need to be reasonable with them... example: fire, earth and poison along with dark would fit good together
elemental mages >> 2nd rank: add 2 basics > 3rd: add 1 basic and 1 advanced > 4th: all, except dark or light
healers >> same as dark mages except they get the light attribute at 2nd rank
they also would need to be reasonable... example: water, wind, and lightning along with light would fit together

if some one wants to have a mixed char, they will have to sacrifice some attributes

dragon riders will have to choose the attribute of their dragon... and choose their own attribute that fits to the dragons attribute
the dragons attribute can be though any attribute... basic or advanced (dont know if special attributes will be used here)


spells and skills of course will have levels too
though of course with the growth of your char... the lower level spells will grow too
example: level 1 fireball is pretty small at the beginning... and grows in size and speed, or can fly curves or even stop in its flight aka controllable, and the char can decide how the ball behaves and the char will need less time to prepare/cast the spell too, or if we make it like this... wont need to speak the chant (>> like kidou in bleach)
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Post by AiKirika Sun Aug 30, 2009 6:53 pm

anyway
there is a difference between spells and skills

spells need some time to get casted...
you might need a chant
at higher levels of course this time gets decreased

while skills are rather based on weapons or the body itself
ex: charging a weapon with somekind of energy swinging it and that way shooting some energy ball at the enemy
of course here as well..
at a higher level the time to charge gets decreased as well
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Post by Truce Mon Aug 31, 2009 12:34 pm

Fireballs and lightning, healing and rebuking, power attacks and cleaves!
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Post by AiKirika Mon Aug 31, 2009 1:30 pm

what do you mean truce?
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Post by Viperzfury Mon Aug 31, 2009 9:48 pm

ok should we seperate spells and skills or should we combine them

I mean lets say player x has 9 things they could do and he is a spellcaster, should we say he gets 9 spells and or skills

or do we divide so many can be skills and so many spells

I ask because in order to balance out the classes we will need to figure out if we should give one class more skills
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Post by AiKirika Tue Sep 01, 2009 9:20 pm

well...
i say there will be a set number or amount of spells and skills in total... (combined)
then...
either let everyone decide themselves the amount of each of them...
or... set also a fixed number for spells and skills for each class (evtl rank)
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Post by Truce Sun Sep 13, 2009 10:55 pm

Let's do five for the starting classes =o A spell caster and mix and match skills/spells. They should keep in mind though, if they have 4 skills they can only have one spell =D
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Post by AiKirika Mon Sep 14, 2009 7:47 pm

i thought about about getting char levels...
and maybe with every level they would gain 1 new slot for skills/spells
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Post by Truce Tue Sep 15, 2009 3:37 am

That sounds good =o Maybe at later levels a spellcaster and forget one or two of their spells to gain a stronger one if they want
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Post by AiKirika Tue Sep 15, 2009 8:24 pm

maybe having the ability to forget spells through buying some magical item or elixir to forget one... >> point shop
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Post by True_Gaara Fri Sep 18, 2009 4:06 pm

dont forget to add barrier spells and stuff to protect urself from damage! o.o
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Post by Truce Fri Sep 18, 2009 8:31 pm

Yeah, we know what to do o.o
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Post by Viperzfury Sun Sep 20, 2009 4:21 am

ok why dont we start putting this into the section spells and skill ideas becaus I am seeing no progress in this in just discussing
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Post by Naruto (~NR) Tue Sep 22, 2009 3:00 am

I gots an idea, check out my original ness!
KAMEHAMEHA!!!!!!!!! >.<
It's the best idea I've ever had! =D
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Post by Truce Tue Sep 22, 2009 6:09 am

Go away o.o This is for RP discussion >.>
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Post by Yakate Tue Sep 22, 2009 8:33 pm

What if we make the spells final fantasy based? o.o

Fire, fira, firaga~
Lvl 1, 2, and 3, fire spells o.o

Same way, we could make any elemental spell just like that o.o Thunder, thundara, thundaga~♪

Unless you want something completely original =/ Then ignore this post x.x;

And o.o spell usage should be limited to MP, like chakra based o.o While skills aren't limited to anything o.o;; Once again, just my opinion, don't hate me for it v.x
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Post by AiKirika Tue Sep 22, 2009 9:13 pm

i wouldnt know how to implement this firaga idea...
x.x
you tell me?


so far we dont have concrete MP points....
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Post by Yakate Tue Sep 22, 2009 9:15 pm

Simple o.o

Start with a basic fire spell o.o Which is "Fire" o.o

When you level it up to its second stage (Leveling up can happen any way the RP mods decide) It evolves to a stronger version, fira o.o

When you evel that up to it's final stage, call it "Firaga" o.e...
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Post by AiKirika Tue Sep 22, 2009 9:17 pm

ermmm...
and how then can ppl make more than 1 fire based spell??
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Post by Yakate Tue Sep 22, 2009 9:19 pm

Using other names? o.o

Flare, flare wall, flare streak o.o
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Post by AiKirika Tue Sep 22, 2009 9:28 pm

aha....
dont know
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Post by Yakate Tue Sep 22, 2009 9:29 pm

Lol, nvm if it's too complicated o.o

But I loved that format for final fantasy =D
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Post by Truce Tue Sep 22, 2009 11:57 pm

It's not too complicated o.o it's too simple. I think we should make the spells of different levels and have a spells per day system.
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Post by Naruto (~NR) Tue Sep 22, 2009 11:59 pm

Alright, alright I'll be serious. o.o

Anyway.... since you stole 'dark mage' from FF, why don't you add the attack 'hadoken', to a list of their attacks, aka a gigantic blast of fire and energy?
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Post by Yakate Wed Sep 23, 2009 12:01 am

I should get my own custom Yakadoken o_O;;

And what's a spells per day system? o.o
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